Directory: source/geometry/solids/BREPS/include
File Name: G4FConicalSurface.hh
  
  
   Definition of a generic conical surface.
/*
Position.axis|
|
-- ---|--- small_radius
l | / | \
e | / | \
n | / | \
g | / | \
t | / | \
h | / | \
-- ---------|--------- large_radius
Position
*/
G4FConicalSurface();
virtual ~G4FConicalSurface();
// Default constructor and destructor.
G4FConicalSurface( const G4Point3D& o, const G4Vector3D& a,
G4double l, G4double sr, G4double lr );
// o : origin of the G4FConicalSurface.
// a : axis of the G4FConicalSurface.
// l : length of the G4FConicalSurface.
// sl: small radius of the G4FConicalSurface.
// lr: large radius of the G4FConicalSurface.
virtual G4Vector3D SurfaceNormal( const G4Point3D& p ) const;
// Returns the normal to the surface on point p.
G4int Inside( const G4Vector3D& x ) const;
// Returns 0 if point x is outside G4ConicalSurface, 1 if Inside.
inline G4String GetEntityType() const;
// Returns the type identifier.
virtual const char* Name() const;
// Returns the class type name.
virtual void PrintOn( std::ostream& os = G4cout ) const;
// Printing function.
G4int operator==( const G4FConicalSurface& c ) const;
// Equality operator.
G4int Intersect( const G4Ray& ry );
// Counts the number of intersections of a bounded conical surface by a ray.
// At first, calculates the intersections with the semi-infinite
// conical surface; then, it counts the intersections within the
// finite conical surface boundaries, and sets the "distance" to the
// closest distance from the start point to the nearest intersection.
// If the point is on the surface it returns or the intersection with
// the opposite surface or kInfinity.
// If no intersection is found, it sets distance = kInfinity and returns 0.
void CalcBBox();
// Computes the bounding-box.
virtual G4double HowNear( const G4Vector3D& x ) const;
// Computes the shortest distance from the point x to the G4FConicalSurface.
// The distance will always be positive.
// This function works only with Cone axis equal (0,0,1) or (0,0,-1),
// it projects the surface and the point on the x,z plane and computes
// the distance in analytical way.
virtual G4int WithinBoundary( const G4Vector3D& x ) const;
// Returns 1 if the point x is within the boundary, returns 0 otherwise.
virtual G4double Scale() const;
// Returns the size of a G4FConicalSurface.
// Used for Scale-invariant tests of surface thickness.
// If the small radius is zero, returns the large radius.
virtual G4double Area() const;
// Calculates the area of a G4FConicalSurface.
virtual void resize( G4double l, G4double sr, G4double lr );
// Changes the radii and length of the G4FConicalSurface.
// - l (input) argument: the new length
// - sr (input) argument: the new small radius
// - lr (input) argument: the new large radius
inline G4double GetLength() const;
inline G4double GetSmallRadius() const;
inline G4double GetLargeRadius() const;
inline G4double GetTan_Angle() const;
// Accessors to dimensions of the G4FConicalSurface.