Directory: source/geometry/solids/BREPS/include
File Name: G4ToroidalSurface.hh
         Definition of a toroidal surface.
G4ToroidalSurface();
G4ToroidalSurface(const G4Vector3D&,
const G4Vector3D&,
const G4Vector3D&,
G4double,
G4double);
virtual ~G4ToroidalSurface();
// Constructors & destructor.
inline G4String GetEntityType() const;
// Returns type identifier of the shape.
G4int Intersect(const G4Ray&);
// Determines the intersection of a ray with a torus.
// Returns 1 if the ray intersects the torus.
void CalcBBox();
// Computes the bounding-box.
inline G4Vector3D GetDirection() const;
inline G4Vector3D GetAxis() const;
inline G4Point3D GetLocation() const;
inline G4double GetMinRadius() const;
inline G4double GetMaxRadius() const;
// Accessors to geometrical data.
G4double ClosestDistanceToPoint(const G4Point3D& x);
// Returns the closest distance to the torus surface from a point x.
virtual G4Vector3D SurfaceNormal(const G4Point3D& Pt) const;
// Returns the Normal unit vector to the G4ToroidalSurface at a point Pt
// on (or nearly on) the G4ToroidalSurface.
inline void MultiplyPointByMatrix(G4Point3D& Base);
inline void MultiplyVectorByMatrix(G4Vector3D& DCos);
// Utility methods.